#ifndef __SOCKET_H__
#define __SOCKET_H__

#ifndef __thiscall
#	define __thiscall __attribute__((__thiscall))
#endif//__thiscall

typedef struct {} game_socket;
game_socket* socket = (game_socket*)0x00659278;
bool __thiscall game_send_msg(game_socket* socket, unsigned int msg_len, void* msg) = 0x005037E0;
bool send_msg(unsigned int msg_len, void* msg)
{
	return game_send_msg(socket, msg_len, msg);
}
#endif//__SOCKET_H__